

When you already have many of those upgrades and bats, Creature in the Well can get really intense. Finding these hidden weapons makes some of the more annoying puzzles and boss fights in the game much more tolerable. These upgrades will make you more powerful and versatile, allowing you to progress with ease. It can be an old core you can scavenge to increase your life bar, a new bat, or a colorful new cape. Whenever you find a hidden room in the facility, there will be something new for you to pick up. The different sections in the facility are mostly linear with only a few short off-shoot branches here and there.Įxploring these short branches is rewarding, however. While there are diverging paths and secret areas, Creature in the Well isn’t a Metroidvania. However, skipping some areas means you can miss out on a crucial bat that would have made your advancement much smoother. Going back to these rooms after upgrading your life meter or finding different equipment made it easier to beat them.
#Creature in the well series#
You can still beat plenty of rooms this way fairly quickly, but there isn’t a lot you can do differently in one room or the next.Īs a result, Creature in the Well can be very challenging in some areas, especially when you need to hit a series of bumpers under a time limit. These obstacles do make the gameplay a little bit more interesting, but things get very repetitive quickly since many of the rooms have very similar layouts.Īlso, you can’t hit the ball or charge it up while moving, so you’re limited to one action at a time. Others will fire slow-moving energy orbs at you, or release a devastating shockwave that takes a large chunk off your health. Some bumpers will send balls flying back at you and damage you if you get hit.

Of course, as you progress, things get a little trickier. As you go through the facility, you repeatedly hit these balls into small machines (all shaped like pinball bumpers) to gain more energy, disarm traps, and open doors. With the first one, you send small energy balls flying across the room, and with the second you charge them with more energy. You always have two types of weapons with you – a hitting bat and a charging bat. You don’t go into the facility empty-handed. You just keep going deeper and deeper into the mountain, without carrying why. It’s easy to feel detached from the story elements in the game.

The log entries are always short and don’t make a lot of sense, and the villagers don’t have a lot to say. Unfortunately, most of these fail to resonate. You can also find log entries from previous workers that reveal more information on the sections of the facility and the creature. Along your path, you discover some of the surviving inhabitants who tell you a little more about the world.

Throughout the game, you enter different areas in the facility and slowly bring them back to life, restoring their mysterious functions. Unfortunately for you, a nasty creature has declared itself king under the mountain and will do anything to prevent you from reactivating the facility, bringing his rule to an end. Looking for shelter from the storm, you find yourself wandering into an old, almost abandoned facility beneath a mountain. In Creature in the Well, you take control of the last engineering robot in a world engulfed in an endless sandstorm.
